Thursday 19 February 2009

Bones

This week's tutorial taught us how to use bones.
I had briefly covered the section earlier in this module, but did not use it for animation.
It is worth noting that whilst I am talking about bones I do not actually have any free animation or models to show my use of bones, this is because I found the area complex, and I struggled to make a model using bones. because of this, I will give a brief run through of how to use bones based on a tutorial that I found online. The tutorial can be found at the following link:
http://www.spoono.com/3ds/tutorials/tutorial.php?id=7.
First of all create the object that you wish to have bones, for example and arm or a leg.
Next, in your free animation you go to the command panel, click the create tab, then click systems and choose bones.
Then you choose your display window which shows the object that you wish to have bones. it is a good idea not to use to perspective view for this as a view such as left one right will be much easier.
click and drag to each of the bones that you wish to create, and clicking your notice that you are creating a chain -- to end this chain, right click. if you are creating a leg, you will need four bones, a hip, knee, ankle and toe bone.
currently if you tried moving any of the bones, you would find that they do not move correctly. To make them animate correctly we need to add a HI solver to the bones.
Select the animation menu choose IK solvers then HI solver. completely creation of the IK chain by selecting the top bone.
this should now have created a working bone. Try moving the middle bone to see if you get a reaction that looks realistic.

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